Either run missions for the good of their city, or are left to rot quietly in their cells.
The only color comes from the gentle drifting of green and black from the opposite wall of the cell, whose giant display is simply a large, black eye.
Where the cracks show, they largely speak to the period more than they are flaws with the game itself.
It's human nature to try and explore the world hands and face-first, often to great cost.
There’s a certain rhythm to life that people get used to, given enough time.