Her manner is constant, her body language unyielding, moving from room to room suppressing threats.
A constructed world has so many unanswered questions in the cracks, in the spaces between the narrative and the gameplay.
There is a bit of hidden magic in the most basic structures and mechanics of a game.
It was interesting that the human character was so much more machinelike than her mechanical foil.
The paths on which games are built are often just straight roads.