There’s just an ongoing soft breeze, gentle drizzle, and a moment of quiet. Then, you leave, to another island or back to the passage of time.
The green glow on my arm shows that despite my pax’s erratic movement in the back, I am calm. Though these feelings may not last the ride.
The post-apocalypse is a strange place to fish for comfort.
Games are a great many things, and for both mundane and complex reasons, they are difficult to write about.
There's a gulf between understanding what a game is meant to evoke, and intuiting what a player experience is like.