A tale of princesses, forests, moons, and heroes; a picturesque story full of potential, but left open, as though the ending is unwritten.
Either run missions for the good of their city, or are left to rot quietly in their cells.
The only color comes from the gentle drifting of green and black from the opposite wall of the cell, whose giant display is simply a large, black eye.
Where the cracks show, they largely speak to the period more than they are flaws with the game itself.
It’s a high concept that is worth exploring, but one that may be better explored elsewhere.