SMITE's Shadows Over Hercopolis — Flashy and Repetitive
Written for MMOGames, recreated with permission.
I shuffle in my chair, watching the timer tick up as I queue for SMITE’s Shadows Over Hercopolis mode.
...
The fifth run is brief and explosive. A teammate charges all of the enemies in the beginning area, gathering hordes of enemies into tight packs of fangs, claws, and swords, and promptly dies. My other teammate and I shortly follow. This is a very formative object lesson: Do not aggro anything extraneous; it ends badly.